import time from pywebio import session, start_server from pywebio.output import * goboard_size = 15 # -1 -> none, 0 -> black, 1 -> white goboard = [ [-1] * goboard_size for _ in range(goboard_size) ] def winner(): # return winner piece, return None if no winner for x in range(2, goboard_size - 2): for y in range(2, goboard_size - 2): # check if (x,y) is the win center if goboard[x][y] != -1 and any([ all(goboard[x][y] == goboard[m][n] for m, n in [(x - 2, y), (x - 1, y), (x + 1, y), (x + 2, y)]), all(goboard[x][y] == goboard[m][n] for m, n in [(x, y - 2), (x, y - 1), (x, y + 1), (x, y + 2)]), all(goboard[x][y] == goboard[m][n] for m, n in [(x - 2, y - 2), (x - 1, y - 1), (x + 1, y + 1), (x + 2, y + 2)]), all(goboard[x][y] == goboard[m][n] for m, n in [(x - 2, y + 2), (x - 1, y + 1), (x + 1, y - 1), (x + 2, y - 2)]), ]): return ['⚫', '⚪'][goboard[x][y]] session_id = 0 # auto incremented id for each session current_turn = 0 # 0 for black, 1 for white player_count = [0, 0] # count of player for two roles def main(): """Online Shared Gomoku Game A web based Gomoku (AKA GoBang, Five in a Row) game made with PyWebIO under 100 lines of Python code.""" global session_id, current_turn, goboard if winner(): # The current game is over, reset game goboard = [[-1] * goboard_size for _ in range(goboard_size)] current_turn = 0 my_turn = session_id % 2 my_chess = ['⚫', '⚪'][my_turn] session_id += 1 player_count[my_turn] += 1 @session.defer_call def player_exit(): player_count[my_turn] -= 1 session.set_env(output_animation=False) put_html("""""") # Custom styles to make the board more beautiful put_markdown(f"""# Online Shared Gomoku Game All online players are assigned to two groups (black and white) and share this game. You can open this page in multiple tabs of your browser to simulate multiple users. This application uses less than 100 lines of code, the source code is [here](https://github.com/wang0618/PyWebIO/blob/dev/demos/gomoku_game.py) Currently online player: {player_count[0]} for ⚫, {player_count[1]} for ⚪. Your role is {my_chess}. """) def set_stone(pos): global current_turn if current_turn != my_turn: toast("It's not your turn!!", color='error') return x, y = pos goboard[x][y] = my_turn current_turn = (current_turn + 1) % 2 @use_scope('goboard', clear=True) def show_goboard(): table = [ [ put_buttons([dict(label=' ', value=(x, y), color='light')], onclick=set_stone) if cell == -1 else [' ⚫', ' ⚪'][cell] for y, cell in enumerate(row) ] for x, row in enumerate(goboard) ] put_table(table) show_goboard() while not winner(): with use_scope('msg', clear=True): current_turn_copy = current_turn if current_turn_copy == my_turn: put_text("It's your turn!") else: put_row([put_text("Your opponent's turn, waiting... "), put_loading().style('width:1.5em; height:1.5em')], size='auto 1fr') while current_turn == current_turn_copy and not session.get_current_session().closed(): # wait for next move time.sleep(0.2) show_goboard() with use_scope('msg', clear=True): put_text('Game over. The winner is %s!\nRefresh page to start a new round.' % winner()) if __name__ == '__main__': start_server(main, debug=True, port=8080)