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- import time
- from pywebio import session, start_server
- from pywebio.output import *
- goboard_size = 15
- # -1 -> none, 0 -> black, 1 -> white
- goboard = [
- [-1] * goboard_size
- for _ in range(goboard_size)
- ]
- def winner(): # return winner piece, return None if no winner
- for x in range(2, goboard_size - 2):
- for y in range(2, goboard_size - 2):
- # check if (x,y) is the win center
- if goboard[x][y] != -1 and any([
- all(goboard[x][y] == goboard[m][n] for m, n in [(x - 2, y), (x - 1, y), (x + 1, y), (x + 2, y)]),
- all(goboard[x][y] == goboard[m][n] for m, n in [(x, y - 2), (x, y - 1), (x, y + 1), (x, y + 2)]),
- all(goboard[x][y] == goboard[m][n] for m, n in [(x - 2, y - 2), (x - 1, y - 1), (x + 1, y + 1), (x + 2, y + 2)]),
- all(goboard[x][y] == goboard[m][n] for m, n in [(x - 2, y + 2), (x - 1, y + 1), (x + 1, y - 1), (x + 2, y - 2)]),
- ]):
- return ['⚫', '⚪'][goboard[x][y]]
- session_id = 0 # auto incremented id for each session
- current_turn = 0 # 0 for black, 1 for white
- player_count = [0, 0] # count of player for two roles
- def main():
- """Online Shared Gomoku Game
- A web based Gomoku (AKA GoBang, Five in a Row) game made with PyWebIO under 100 lines of Python code."""
- global session_id, current_turn, goboard
- if winner(): # The current game is over, reset game
- goboard = [[-1] * goboard_size for _ in range(goboard_size)]
- current_turn = 0
- my_turn = session_id % 2
- my_chess = ['⚫', '⚪'][my_turn]
- session_id += 1
- player_count[my_turn] += 1
- @session.defer_call
- def player_exit():
- player_count[my_turn] -= 1
- session.set_env(output_animation=False)
- put_html("""<style> table th, table td { padding: 0px !important;} button {padding: .75rem!important; margin:0!important} </style>""") # Custom styles to make the board more beautiful
- put_markdown(f"""# Online Shared Gomoku Game
- All online players are assigned to two groups (black and white) and share this game. You can open this page in multiple tabs of your browser to simulate multiple users. This application uses less than 100 lines of code, the source code is [here](https://github.com/wang0618/PyWebIO/blob/dev/demos/gomoku_game.py)
- Currently online player: {player_count[0]} for ⚫, {player_count[1]} for ⚪. Your role is {my_chess}.
- """)
- def set_stone(pos):
- global current_turn
- if current_turn != my_turn:
- toast("It's not your turn!!", color='error')
- return
- x, y = pos
- goboard[x][y] = my_turn
- current_turn = (current_turn + 1) % 2
- @use_scope('goboard', clear=True)
- def show_goboard():
- table = [
- [
- put_buttons([dict(label=' ', value=(x, y), color='light')], onclick=set_stone) if cell == -1 else [' ⚫', ' ⚪'][cell]
- for y, cell in enumerate(row)
- ]
- for x, row in enumerate(goboard)
- ]
- put_table(table)
- show_goboard()
- while not winner():
- with use_scope('msg', clear=True):
- current_turn_copy = current_turn
- if current_turn_copy == my_turn:
- put_text("It's your turn!")
- else:
- put_row([put_text("Your opponent's turn, waiting... "), put_loading().style('width:1.5em; height:1.5em')], size='auto 1fr')
- while current_turn == current_turn_copy and not session.get_current_session().closed(): # wait for next move
- time.sleep(0.2)
- show_goboard()
- with use_scope('msg', clear=True):
- put_text('Game over. The winner is %s!\nRefresh page to start a new round.' % winner())
- if __name__ == '__main__':
- start_server(main, debug=True, port=8080)
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