@@ -70,8 +70,8 @@ export default {
this.camera.up = new THREE.Vector3(0, 0, 1);
this.camera.position.set(0, -3, 5);
- this.scene.add(new THREE.AmbientLight(0xffffff, 0.7));
- const light = new THREE.DirectionalLight(0xffffff, 0.3);
+ this.scene.add(new THREE.AmbientLight(0xffffff, 0.7 * Math.PI));
+ const light = new THREE.DirectionalLight(0xffffff, 0.3 * Math.PI);
light.position.set(5, 10, 40);
this.scene.add(light);
@@ -292,9 +292,9 @@ class SpotLight(Object3D):
:param color: CSS color string (default: '#ffffff')
:param intensity: light intensity (default: 1.0)
:param distance: maximum distance of light (default: 0.0)
- :param angle: maximum angle of light (default: π/3)
+ :param angle: maximum angle of light (default: π/2)
:param penumbra: penumbra (default: 0.0)
- :param decay: decay (default: 1.0)
+ :param decay: decay (default: 2.0)
"""
super().__init__('spot_light', color, intensity, distance, angle, penumbra, decay)