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move_camera(x, y, z, look_at_x, look_at_y, look_at_z, up_x, up_y, up_z, duration) {
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move_camera(x, y, z, look_at_x, look_at_y, look_at_z, up_x, up_y, up_z, duration) {
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this.camera.lookAt(p[6], p[7], p[8]);
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this.camera.lookAt(p[6], p[7], p[8]);
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this.controls.target.set(p[6], p[7], p[8]);
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this.controls.target.set(p[6], p[7], p[8]);
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