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@@ -0,0 +1,882 @@
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+(function (global, factory) {
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+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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+ typeof define === 'function' && define.amd ? define(['exports'], factory) :
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+ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.TWEEN = {}));
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+}(this, (function (exports) { 'use strict';
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+
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+ /**
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+ * The Ease class provides a collection of easing functions for use with tween.js.
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+ */
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+ var Easing = Object.freeze({
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+ Linear: Object.freeze({
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+ None: function (amount) {
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+ return amount;
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+ },
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+ In: function (amount) {
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+ return this.None(amount);
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+ },
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+ Out: function (amount) {
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+ return this.None(amount);
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+ },
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+ InOut: function (amount) {
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+ return this.None(amount);
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+ },
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+ }),
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+ Quadratic: Object.freeze({
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+ In: function (amount) {
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+ return amount * amount;
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+ },
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+ Out: function (amount) {
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+ return amount * (2 - amount);
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount;
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+ }
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+ return -0.5 * (--amount * (amount - 2) - 1);
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+ },
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+ }),
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+ Cubic: Object.freeze({
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+ In: function (amount) {
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+ return amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return --amount * amount * amount + 1;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount;
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+ }
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+ return 0.5 * ((amount -= 2) * amount * amount + 2);
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+ },
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+ }),
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+ Quartic: Object.freeze({
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+ In: function (amount) {
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+ return amount * amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return 1 - --amount * amount * amount * amount;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount * amount;
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+ }
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+ return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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+ },
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+ }),
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+ Quintic: Object.freeze({
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+ In: function (amount) {
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+ return amount * amount * amount * amount * amount;
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+ },
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+ Out: function (amount) {
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+ return --amount * amount * amount * amount * amount + 1;
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * amount * amount * amount * amount * amount;
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+ }
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+ return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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+ },
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+ }),
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+ Sinusoidal: Object.freeze({
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+ In: function (amount) {
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+ return 1 - Math.sin(((1.0 - amount) * Math.PI) / 2);
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+ },
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+ Out: function (amount) {
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+ return Math.sin((amount * Math.PI) / 2);
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+ },
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+ InOut: function (amount) {
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+ return 0.5 * (1 - Math.sin(Math.PI * (0.5 - amount)));
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+ },
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+ }),
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+ Exponential: Object.freeze({
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+ In: function (amount) {
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+ return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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+ },
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+ Out: function (amount) {
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+ return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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+ },
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+ InOut: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * Math.pow(1024, amount - 1);
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+ }
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+ return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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+ },
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+ }),
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+ Circular: Object.freeze({
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+ In: function (amount) {
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+ return 1 - Math.sqrt(1 - amount * amount);
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+ },
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+ Out: function (amount) {
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+ return Math.sqrt(1 - --amount * amount);
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+ },
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+ InOut: function (amount) {
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+ if ((amount *= 2) < 1) {
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+ return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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+ }
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+ return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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+ },
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+ }),
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+ Elastic: Object.freeze({
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+ In: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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+ },
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+ Out: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
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+ },
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+ InOut: function (amount) {
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+ if (amount === 0) {
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+ return 0;
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+ }
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+ if (amount === 1) {
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+ return 1;
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+ }
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+ amount *= 2;
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+ if (amount < 1) {
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+ return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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+ }
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+ return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
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+ },
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+ }),
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+ Back: Object.freeze({
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+ In: function (amount) {
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+ var s = 1.70158;
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+ return amount === 1 ? 1 : amount * amount * ((s + 1) * amount - s);
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+ },
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+ Out: function (amount) {
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+ var s = 1.70158;
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+ return amount === 0 ? 0 : --amount * amount * ((s + 1) * amount + s) + 1;
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+ },
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+ InOut: function (amount) {
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+ var s = 1.70158 * 1.525;
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+ if ((amount *= 2) < 1) {
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+ return 0.5 * (amount * amount * ((s + 1) * amount - s));
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+ }
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+ return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
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+ },
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+ }),
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+ Bounce: Object.freeze({
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+ In: function (amount) {
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+ return 1 - Easing.Bounce.Out(1 - amount);
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+ },
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+ Out: function (amount) {
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+ if (amount < 1 / 2.75) {
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+ return 7.5625 * amount * amount;
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+ }
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+ else if (amount < 2 / 2.75) {
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+ return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
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+ }
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+ else if (amount < 2.5 / 2.75) {
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+ return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
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+ }
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+ else {
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+ return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
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+ }
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+ },
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+ InOut: function (amount) {
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+ if (amount < 0.5) {
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+ return Easing.Bounce.In(amount * 2) * 0.5;
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+ }
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+ return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
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+ },
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+ }),
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+ generatePow: function (power) {
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+ if (power === void 0) { power = 4; }
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+ power = power < Number.EPSILON ? Number.EPSILON : power;
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+ power = power > 10000 ? 10000 : power;
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+ return {
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+ In: function (amount) {
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+ return Math.pow(amount, power);
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+ },
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+ Out: function (amount) {
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+ return 1 - Math.pow((1 - amount), power);
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+ },
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+ InOut: function (amount) {
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+ if (amount < 0.5) {
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+ return Math.pow((amount * 2), power) / 2;
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+ }
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+ return (1 - Math.pow((2 - amount * 2), power)) / 2 + 0.5;
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+ },
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+ };
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+ },
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+ });
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+
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+ var now;
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+ // Include a performance.now polyfill.
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+ // In node.js, use process.hrtime.
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+ // eslint-disable-next-line
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+ // @ts-ignore
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+ if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
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+ now = function () {
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+ // eslint-disable-next-line
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+ // @ts-ignore
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+ var time = process.hrtime();
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+ // Convert [seconds, nanoseconds] to milliseconds.
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+ return time[0] * 1000 + time[1] / 1000000;
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+ };
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+ }
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+ // In a browser, use self.performance.now if it is available.
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+ else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
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+ // This must be bound, because directly assigning this function
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+ // leads to an invocation exception in Chrome.
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+ now = self.performance.now.bind(self.performance);
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+ }
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+ // Use Date.now if it is available.
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+ else if (Date.now !== undefined) {
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+ now = Date.now;
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+ }
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+ // Otherwise, use 'new Date().getTime()'.
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+ else {
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+ now = function () {
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+ return new Date().getTime();
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+ };
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+ }
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+ var now$1 = now;
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+
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+ /**
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+ * Controlling groups of tweens
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+ *
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+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
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+ * In these cases, you may want to create your own smaller groups of tween
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+ */
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+ var Group = /** @class */ (function () {
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+ function Group() {
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+ this._tweens = {};
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+ this._tweensAddedDuringUpdate = {};
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+ }
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+ Group.prototype.getAll = function () {
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+ var _this = this;
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+ return Object.keys(this._tweens).map(function (tweenId) {
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+ return _this._tweens[tweenId];
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+ });
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+ };
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+ Group.prototype.removeAll = function () {
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+ this._tweens = {};
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+ };
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+ Group.prototype.add = function (tween) {
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+ this._tweens[tween.getId()] = tween;
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+ this._tweensAddedDuringUpdate[tween.getId()] = tween;
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+ };
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+ Group.prototype.remove = function (tween) {
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+ delete this._tweens[tween.getId()];
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+ delete this._tweensAddedDuringUpdate[tween.getId()];
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+ };
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+ Group.prototype.update = function (time, preserve) {
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+ if (time === void 0) { time = now$1(); }
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+ if (preserve === void 0) { preserve = false; }
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+ var tweenIds = Object.keys(this._tweens);
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+ if (tweenIds.length === 0) {
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+ return false;
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+ }
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+ // Tweens are updated in "batches". If you add a new tween during an
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+ // update, then the new tween will be updated in the next batch.
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+ // If you remove a tween during an update, it may or may not be updated.
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+ // However, if the removed tween was added during the current batch,
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+ // then it will not be updated.
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+ while (tweenIds.length > 0) {
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+ this._tweensAddedDuringUpdate = {};
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+ for (var i = 0; i < tweenIds.length; i++) {
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+ var tween = this._tweens[tweenIds[i]];
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+ var autoStart = !preserve;
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+ if (tween && tween.update(time, autoStart) === false && !preserve) {
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+ delete this._tweens[tweenIds[i]];
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+ }
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+ }
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+ tweenIds = Object.keys(this._tweensAddedDuringUpdate);
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+ }
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+ return true;
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+ };
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+ return Group;
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+ }());
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+
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+ /**
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+ *
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+ */
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+ var Interpolation = {
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+ Linear: function (v, k) {
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+ var m = v.length - 1;
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+ var f = m * k;
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+ var i = Math.floor(f);
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+ var fn = Interpolation.Utils.Linear;
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+ if (k < 0) {
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+ return fn(v[0], v[1], f);
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+ }
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+ if (k > 1) {
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+ return fn(v[m], v[m - 1], m - f);
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+ }
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+ return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
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+ },
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+ Bezier: function (v, k) {
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+ var b = 0;
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+ var n = v.length - 1;
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+ var pw = Math.pow;
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+ var bn = Interpolation.Utils.Bernstein;
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+ for (var i = 0; i <= n; i++) {
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+ b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
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+ }
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+ return b;
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+ },
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+ CatmullRom: function (v, k) {
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+ var m = v.length - 1;
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+ var f = m * k;
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+ var i = Math.floor(f);
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+ var fn = Interpolation.Utils.CatmullRom;
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+ if (v[0] === v[m]) {
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+ if (k < 0) {
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+ i = Math.floor((f = m * (1 + k)));
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+ }
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+ return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
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+ }
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+ else {
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+ if (k < 0) {
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+ return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
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+ }
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+ if (k > 1) {
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+ return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
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+ }
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+ return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
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+ }
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+ },
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+ Utils: {
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+ Linear: function (p0, p1, t) {
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+ return (p1 - p0) * t + p0;
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+ },
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+ Bernstein: function (n, i) {
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+ var fc = Interpolation.Utils.Factorial;
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+ return fc(n) / fc(i) / fc(n - i);
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+ },
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+ Factorial: (function () {
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+ var a = [1];
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+ return function (n) {
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+ var s = 1;
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+ if (a[n]) {
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+ return a[n];
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+ }
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+ for (var i = n; i > 1; i--) {
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+ s *= i;
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+ }
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+ a[n] = s;
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+ return s;
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+ };
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+ })(),
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+ CatmullRom: function (p0, p1, p2, p3, t) {
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+ var v0 = (p2 - p0) * 0.5;
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+ var v1 = (p3 - p1) * 0.5;
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+ var t2 = t * t;
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+ var t3 = t * t2;
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+ return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
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+ },
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+ },
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+ };
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+
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+ /**
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+ * Utils
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+ */
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+ var Sequence = /** @class */ (function () {
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+ function Sequence() {
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+ }
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+ Sequence.nextId = function () {
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+ return Sequence._nextId++;
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+ };
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+ Sequence._nextId = 0;
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+ return Sequence;
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+ }());
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+
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+ var mainGroup = new Group();
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+
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+ /**
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+ * Tween.js - Licensed under the MIT license
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+ * https://github.com/tweenjs/tween.js
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+ * ----------------------------------------------
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+ *
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+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
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+ * Thank you all, you're awesome!
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+ */
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+ var Tween = /** @class */ (function () {
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+ function Tween(_object, _group) {
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+ if (_group === void 0) { _group = mainGroup; }
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+ this._object = _object;
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+ this._group = _group;
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+ this._isPaused = false;
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+ this._pauseStart = 0;
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+ this._valuesStart = {};
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+ this._valuesEnd = {};
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+ this._valuesStartRepeat = {};
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+ this._duration = 1000;
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+ this._initialRepeat = 0;
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+ this._repeat = 0;
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+ this._yoyo = false;
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+ this._isPlaying = false;
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+ this._reversed = false;
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+ this._delayTime = 0;
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+ this._startTime = 0;
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+ this._easingFunction = Easing.Linear.None;
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+ this._interpolationFunction = Interpolation.Linear;
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+ // eslint-disable-next-line
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+ this._chainedTweens = [];
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+ this._onStartCallbackFired = false;
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+ this._onEveryStartCallbackFired = false;
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+ this._id = Sequence.nextId();
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+ this._isChainStopped = false;
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+ this._goToEnd = false;
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+ }
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+ Tween.prototype.getId = function () {
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+ return this._id;
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+ };
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+ Tween.prototype.isPlaying = function () {
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+ return this._isPlaying;
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+ };
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+ Tween.prototype.isPaused = function () {
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+ return this._isPaused;
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+ };
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+ Tween.prototype.to = function (properties, duration) {
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+ // TODO? restore this, then update the 07_dynamic_to example to set fox
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+ // tween's to on each update. That way the behavior is opt-in (there's
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+ // currently no opt-out).
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+ // for (const prop in properties) this._valuesEnd[prop] = properties[prop]
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+ this._valuesEnd = Object.create(properties);
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+ if (duration !== undefined) {
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+ this._duration = duration;
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+ }
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+ return this;
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+ };
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+ Tween.prototype.duration = function (d) {
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+ if (d === void 0) { d = 1000; }
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+ this._duration = d;
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+ return this;
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+ };
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+ Tween.prototype.start = function (time, overrideStartingValues) {
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+ if (time === void 0) { time = now$1(); }
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+ if (overrideStartingValues === void 0) { overrideStartingValues = false; }
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+ if (this._isPlaying) {
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+ return this;
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+ }
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+ // eslint-disable-next-line
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+ this._group && this._group.add(this);
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+ this._repeat = this._initialRepeat;
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+ if (this._reversed) {
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+ // If we were reversed (f.e. using the yoyo feature) then we need to
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+ // flip the tween direction back to forward.
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+ this._reversed = false;
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+ for (var property in this._valuesStartRepeat) {
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+ this._swapEndStartRepeatValues(property);
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+ this._valuesStart[property] = this._valuesStartRepeat[property];
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+ }
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+ }
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+ this._isPlaying = true;
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+ this._isPaused = false;
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+ this._onStartCallbackFired = false;
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+ this._onEveryStartCallbackFired = false;
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+ this._isChainStopped = false;
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+ this._startTime = time;
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+ this._startTime += this._delayTime;
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+ this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat, overrideStartingValues);
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+ return this;
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+ };
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+ Tween.prototype.startFromCurrentValues = function (time) {
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+ return this.start(time, true);
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+ };
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+ Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat, overrideStartingValues) {
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+ for (var property in _valuesEnd) {
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+ var startValue = _object[property];
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+ var startValueIsArray = Array.isArray(startValue);
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+ var propType = startValueIsArray ? 'array' : typeof startValue;
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+ var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
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+ // If `to()` specifies a property that doesn't exist in the source object,
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+ // we should not set that property in the object
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+ if (propType === 'undefined' || propType === 'function') {
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+ continue;
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+ }
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+ // Check if an Array was provided as property value
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+ if (isInterpolationList) {
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+ var endValues = _valuesEnd[property];
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+ if (endValues.length === 0) {
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+ continue;
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+ }
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+ // handle an array of relative values
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+ endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
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+ // Create a local copy of the Array with the start value at the front
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+ if (_valuesStart[property] === undefined) {
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+ _valuesEnd[property] = [startValue].concat(endValues);
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+ }
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+ }
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+ // handle the deepness of the values
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+ if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
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+ _valuesStart[property] = startValueIsArray ? [] : {};
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+ // eslint-disable-next-line
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+ for (var prop in startValue) {
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+ // eslint-disable-next-line
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+ // @ts-ignore FIXME?
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+ _valuesStart[property][prop] = startValue[prop];
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+ }
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+ _valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
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+ // eslint-disable-next-line
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+ // @ts-ignore FIXME?
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+ this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property], overrideStartingValues);
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+ }
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+ else {
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+ // Save the starting value, but only once unless override is requested.
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+ if (typeof _valuesStart[property] === 'undefined' || overrideStartingValues) {
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+ _valuesStart[property] = startValue;
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+ }
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+ if (!startValueIsArray) {
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+ // eslint-disable-next-line
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+ // @ts-ignore FIXME?
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+ _valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
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+ }
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+ if (isInterpolationList) {
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+ // eslint-disable-next-line
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+ // @ts-ignore FIXME?
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+ _valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
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+ }
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+ else {
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+ _valuesStartRepeat[property] = _valuesStart[property] || 0;
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+ }
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+ }
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+ }
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+ };
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+ Tween.prototype.stop = function () {
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+ if (!this._isChainStopped) {
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+ this._isChainStopped = true;
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+ this.stopChainedTweens();
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+ }
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+ if (!this._isPlaying) {
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+ return this;
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+ }
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+ // eslint-disable-next-line
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+ this._group && this._group.remove(this);
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+ this._isPlaying = false;
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+ this._isPaused = false;
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+ if (this._onStopCallback) {
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+ this._onStopCallback(this._object);
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+ }
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+ return this;
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+ };
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+ Tween.prototype.end = function () {
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+ this._goToEnd = true;
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+ this.update(Infinity);
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+ return this;
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+ };
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+ Tween.prototype.pause = function (time) {
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+ if (time === void 0) { time = now$1(); }
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+ if (this._isPaused || !this._isPlaying) {
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+ return this;
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+ }
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+ this._isPaused = true;
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+ this._pauseStart = time;
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+ // eslint-disable-next-line
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+ this._group && this._group.remove(this);
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+ return this;
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+ };
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+ Tween.prototype.resume = function (time) {
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+ if (time === void 0) { time = now$1(); }
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+ if (!this._isPaused || !this._isPlaying) {
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+ return this;
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+ }
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+ this._isPaused = false;
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+ this._startTime += time - this._pauseStart;
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+ this._pauseStart = 0;
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+ // eslint-disable-next-line
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+ this._group && this._group.add(this);
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+ return this;
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+ };
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+ Tween.prototype.stopChainedTweens = function () {
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+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
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+ this._chainedTweens[i].stop();
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+ }
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+ return this;
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+ };
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+ Tween.prototype.group = function (group) {
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+ if (group === void 0) { group = mainGroup; }
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+ this._group = group;
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+ return this;
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+ };
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+ Tween.prototype.delay = function (amount) {
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+ if (amount === void 0) { amount = 0; }
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+ this._delayTime = amount;
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+ return this;
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+ };
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+ Tween.prototype.repeat = function (times) {
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+ if (times === void 0) { times = 0; }
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+ this._initialRepeat = times;
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+ this._repeat = times;
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+ return this;
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+ };
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+ Tween.prototype.repeatDelay = function (amount) {
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+ this._repeatDelayTime = amount;
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+ return this;
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+ };
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+ Tween.prototype.yoyo = function (yoyo) {
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+ if (yoyo === void 0) { yoyo = false; }
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+ this._yoyo = yoyo;
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+ return this;
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+ };
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+ Tween.prototype.easing = function (easingFunction) {
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+ if (easingFunction === void 0) { easingFunction = Easing.Linear.None; }
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+ this._easingFunction = easingFunction;
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+ return this;
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+ };
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+ Tween.prototype.interpolation = function (interpolationFunction) {
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+ if (interpolationFunction === void 0) { interpolationFunction = Interpolation.Linear; }
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+ this._interpolationFunction = interpolationFunction;
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+ return this;
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+ };
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+ // eslint-disable-next-line
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+ Tween.prototype.chain = function () {
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+ var tweens = [];
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+ for (var _i = 0; _i < arguments.length; _i++) {
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+ tweens[_i] = arguments[_i];
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+ }
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+ this._chainedTweens = tweens;
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+ return this;
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+ };
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+ Tween.prototype.onStart = function (callback) {
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+ this._onStartCallback = callback;
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+ return this;
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+ };
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+ Tween.prototype.onEveryStart = function (callback) {
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+ this._onEveryStartCallback = callback;
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+ return this;
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+ };
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+ Tween.prototype.onUpdate = function (callback) {
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+ this._onUpdateCallback = callback;
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+ return this;
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+ };
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+ Tween.prototype.onRepeat = function (callback) {
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+ this._onRepeatCallback = callback;
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+ return this;
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+ };
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+ Tween.prototype.onComplete = function (callback) {
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+ this._onCompleteCallback = callback;
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+ return this;
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+ };
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+ Tween.prototype.onStop = function (callback) {
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+ this._onStopCallback = callback;
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+ return this;
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+ };
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+ /**
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+ * @returns true if the tween is still playing after the update, false
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+ * otherwise (calling update on a paused tween still returns true because
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+ * it is still playing, just paused).
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+ */
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+ Tween.prototype.update = function (time, autoStart) {
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+ if (time === void 0) { time = now$1(); }
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+ if (autoStart === void 0) { autoStart = true; }
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+ if (this._isPaused)
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+ return true;
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+ var property;
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+ var elapsed;
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+ var endTime = this._startTime + this._duration;
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+ if (!this._goToEnd && !this._isPlaying) {
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+ if (time > endTime)
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+ return false;
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+ if (autoStart)
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+ this.start(time, true);
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+ }
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+ this._goToEnd = false;
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+ if (time < this._startTime) {
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+ return true;
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+ }
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+ if (this._onStartCallbackFired === false) {
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+ if (this._onStartCallback) {
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+ this._onStartCallback(this._object);
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+ }
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+ this._onStartCallbackFired = true;
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+ }
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+ if (this._onEveryStartCallbackFired === false) {
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+ if (this._onEveryStartCallback) {
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+ this._onEveryStartCallback(this._object);
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+ }
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+ this._onEveryStartCallbackFired = true;
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+ }
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+ elapsed = (time - this._startTime) / this._duration;
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+ elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
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+ var value = this._easingFunction(elapsed);
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+ // properties transformations
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+ this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
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+ if (this._onUpdateCallback) {
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+ this._onUpdateCallback(this._object, elapsed);
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+ }
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+ if (elapsed === 1) {
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+ if (this._repeat > 0) {
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+ if (isFinite(this._repeat)) {
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+ this._repeat--;
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+ }
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+ // Reassign starting values, restart by making startTime = now
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+ for (property in this._valuesStartRepeat) {
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+ if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
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+ this._valuesStartRepeat[property] =
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+ // eslint-disable-next-line
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+ // @ts-ignore FIXME?
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+ this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
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+ }
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+ if (this._yoyo) {
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+ this._swapEndStartRepeatValues(property);
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+ }
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+ this._valuesStart[property] = this._valuesStartRepeat[property];
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+ }
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+ if (this._yoyo) {
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+ this._reversed = !this._reversed;
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+ }
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+ if (this._repeatDelayTime !== undefined) {
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+ this._startTime = time + this._repeatDelayTime;
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+ }
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+ else {
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+ this._startTime = time + this._delayTime;
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+ }
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+ if (this._onRepeatCallback) {
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+ this._onRepeatCallback(this._object);
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+ }
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+ this._onEveryStartCallbackFired = false;
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+ return true;
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+ }
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+ else {
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+ if (this._onCompleteCallback) {
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+ this._onCompleteCallback(this._object);
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+ }
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+ for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
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+ // Make the chained tweens start exactly at the time they should,
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+ // even if the `update()` method was called way past the duration of the tween
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+ this._chainedTweens[i].start(this._startTime + this._duration, false);
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+ }
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+ this._isPlaying = false;
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+ return false;
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+ }
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+ }
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+ return true;
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+ };
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+ Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
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+ for (var property in _valuesEnd) {
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+ // Don't update properties that do not exist in the source object
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+ if (_valuesStart[property] === undefined) {
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+ continue;
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+ }
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+ var start = _valuesStart[property] || 0;
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+ var end = _valuesEnd[property];
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+ var startIsArray = Array.isArray(_object[property]);
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+ var endIsArray = Array.isArray(end);
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+ var isInterpolationList = !startIsArray && endIsArray;
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+ if (isInterpolationList) {
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+ _object[property] = this._interpolationFunction(end, value);
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+ }
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+ else if (typeof end === 'object' && end) {
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+ // eslint-disable-next-line
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+ // @ts-ignore FIXME?
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+ this._updateProperties(_object[property], start, end, value);
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+ }
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+ else {
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+ // Parses relative end values with start as base (e.g.: +10, -3)
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+ end = this._handleRelativeValue(start, end);
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+ // Protect against non numeric properties.
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+ if (typeof end === 'number') {
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|
+ // eslint-disable-next-line
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+ // @ts-ignore FIXME?
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+ _object[property] = start + (end - start) * value;
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+ }
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+ }
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+ }
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+ };
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+ Tween.prototype._handleRelativeValue = function (start, end) {
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+ if (typeof end !== 'string') {
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+ return end;
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+ }
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+ if (end.charAt(0) === '+' || end.charAt(0) === '-') {
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+ return start + parseFloat(end);
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|
+ }
|
|
|
+ else {
|
|
|
+ return parseFloat(end);
|
|
|
+ }
|
|
|
+ };
|
|
|
+ Tween.prototype._swapEndStartRepeatValues = function (property) {
|
|
|
+ var tmp = this._valuesStartRepeat[property];
|
|
|
+ var endValue = this._valuesEnd[property];
|
|
|
+ if (typeof endValue === 'string') {
|
|
|
+ this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ this._valuesStartRepeat[property] = this._valuesEnd[property];
|
|
|
+ }
|
|
|
+ this._valuesEnd[property] = tmp;
|
|
|
+ };
|
|
|
+ return Tween;
|
|
|
+ }());
|
|
|
+
|
|
|
+ var VERSION = '19.0.0';
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Tween.js - Licensed under the MIT license
|
|
|
+ * https://github.com/tweenjs/tween.js
|
|
|
+ * ----------------------------------------------
|
|
|
+ *
|
|
|
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
|
|
|
+ * Thank you all, you're awesome!
|
|
|
+ */
|
|
|
+ var nextId = Sequence.nextId;
|
|
|
+ /**
|
|
|
+ * Controlling groups of tweens
|
|
|
+ *
|
|
|
+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
|
|
|
+ * In these cases, you may want to create your own smaller groups of tweens.
|
|
|
+ */
|
|
|
+ var TWEEN = mainGroup;
|
|
|
+ // This is the best way to export things in a way that's compatible with both ES
|
|
|
+ // Modules and CommonJS, without build hacks, and so as not to break the
|
|
|
+ // existing API.
|
|
|
+ // https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
|
|
|
+ var getAll = TWEEN.getAll.bind(TWEEN);
|
|
|
+ var removeAll = TWEEN.removeAll.bind(TWEEN);
|
|
|
+ var add = TWEEN.add.bind(TWEEN);
|
|
|
+ var remove = TWEEN.remove.bind(TWEEN);
|
|
|
+ var update = TWEEN.update.bind(TWEEN);
|
|
|
+ var exports$1 = {
|
|
|
+ Easing: Easing,
|
|
|
+ Group: Group,
|
|
|
+ Interpolation: Interpolation,
|
|
|
+ now: now$1,
|
|
|
+ Sequence: Sequence,
|
|
|
+ nextId: nextId,
|
|
|
+ Tween: Tween,
|
|
|
+ VERSION: VERSION,
|
|
|
+ getAll: getAll,
|
|
|
+ removeAll: removeAll,
|
|
|
+ add: add,
|
|
|
+ remove: remove,
|
|
|
+ update: update,
|
|
|
+ };
|
|
|
+
|
|
|
+ exports.Easing = Easing;
|
|
|
+ exports.Group = Group;
|
|
|
+ exports.Interpolation = Interpolation;
|
|
|
+ exports.Sequence = Sequence;
|
|
|
+ exports.Tween = Tween;
|
|
|
+ exports.VERSION = VERSION;
|
|
|
+ exports.add = add;
|
|
|
+ exports.default = exports$1;
|
|
|
+ exports.getAll = getAll;
|
|
|
+ exports.nextId = nextId;
|
|
|
+ exports.now = now$1;
|
|
|
+ exports.remove = remove;
|
|
|
+ exports.removeAll = removeAll;
|
|
|
+ exports.update = update;
|
|
|
+
|
|
|
+ Object.defineProperty(exports, '__esModule', { value: true });
|
|
|
+
|
|
|
+})));
|