import uuid
from typing import Dict
from nicegui import app, ui
from .example import example
CONSTANT_UUID = str(uuid.uuid4())
def create_intro() -> None:
@example('''#### Styling
While having reasonable defaults, you can still modify the look of your app with CSS as well as Tailwind and Quasar classes.
''')
def formatting_example():
ui.icon('thumb_up')
ui.markdown('This is **Markdown**.')
ui.html('This is HTML.')
with ui.row():
ui.label('CSS').style('color: #888; font-weight: bold')
ui.label('Tailwind').classes('font-serif')
ui.label('Quasar').classes('q-ml-xl')
ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui')
@example('''#### Common UI Elements
NiceGUI comes with a collection of commonly used UI elements.
''')
def common_elements_example():
from nicegui.events import ValueChangeEventArguments
def show(event: ValueChangeEventArguments):
name = type(event.sender).__name__
ui.notify(f'{name}: {event.value}')
ui.button('Button', on_click=lambda: ui.notify('Click'))
with ui.row():
ui.checkbox('Checkbox', on_change=show)
ui.switch('Switch', on_change=show)
ui.radio(['A', 'B', 'C'], value='A', on_change=show).props('inline')
with ui.row():
ui.input('Text input', on_change=show)
ui.select(['One', 'Two'], value='One', on_change=show)
ui.link('And many more...', '/reference').classes('mt-8')
@example('''#### Value Binding
Binding values between UI elements and data models is built into NiceGUI.
''')
def binding_example():
class Demo:
def __init__(self):
self.number = 1
demo = Demo()
v = ui.checkbox('visible', value=True)
with ui.column().bind_visibility_from(v, 'value'):
ui.slider(min=1, max=3).bind_value(demo, 'number')
ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(demo, 'number')
ui.number().bind_value(demo, 'number')
def create_full() -> None:
def h3(text: str) -> None:
ui.html(f'{text}').classes('mt-8 text-3xl font-weight-500')
h3('Basic Elements')
@example(ui.label)
def label_example():
ui.label('some label')
@example(ui.icon)
def icon_example():
ui.icon('thumb_up')
@example(ui.link)
def link_example():
ui.link('NiceGUI on GitHub', 'https://github.com/zauberzeug/nicegui')
@example(ui.button)
def button_example():
ui.button('Click me!', on_click=lambda: ui.notify(f'You clicked me!'))
@example(ui.badge)
def badge_example():
with ui.button('Click me!', on_click=lambda: badge.set_text(int(badge.text) + 1)):
badge = ui.badge('0', color='red').props('floating')
@example(ui.toggle)
def toggle_example():
toggle1 = ui.toggle([1, 2, 3], value=1)
toggle2 = ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(toggle1, 'value')
@example(ui.radio)
def radio_example():
radio1 = ui.radio([1, 2, 3], value=1).props('inline')
radio2 = ui.radio({1: 'A', 2: 'B', 3: 'C'}).props('inline').bind_value(radio1, 'value')
@example(ui.select)
def select_example():
select1 = ui.select([1, 2, 3], value=1)
select2 = ui.select({1: 'One', 2: 'Two', 3: 'Three'}).bind_value(select1, 'value')
@example(ui.checkbox)
def checkbox_example():
checkbox = ui.checkbox('check me')
ui.label('Check!').bind_visibility_from(checkbox, 'value')
@example(ui.switch)
def switch_example():
switch = ui.switch('switch me')
ui.label('Switch!').bind_visibility_from(switch, 'value')
@example(ui.slider)
def slider_example():
slider = ui.slider(min=0, max=100, value=50)
ui.label().bind_text_from(slider, 'value')
@example(ui.joystick)
def joystick_example():
ui.joystick(color='blue', size=50,
on_move=lambda e: coordinates.set_text(f"{e.x:.3f}, {e.y:.3f}"),
on_end=lambda _: coordinates.set_text('0, 0'))
coordinates = ui.label('0, 0')
@example(ui.input)
def input_example():
ui.input(label='Text', placeholder='start typing',
on_change=lambda e: input_result.set_text('you typed: ' + e.value))
input_result = ui.label()
@example(ui.number)
def number_example():
ui.number(label='Number', value=3.1415927, format='%.2f',
on_change=lambda e: number_result.set_text(f'you entered: {e.value}'))
number_result = ui.label()
@example(ui.color_input)
def color_input_example():
color_label = ui.label('Change my color!')
ui.color_input(label='Color', value='#000000',
on_change=lambda e: color_label.style(f'color:{e.value}'))
@example(ui.color_picker)
def color_picker_example():
picker = ui.color_picker(on_pick=lambda e: button.style(f'background-color:{e.color}!important'))
button = ui.button(on_click=picker.open).props('icon=colorize')
@example(ui.upload)
def upload_example():
ui.upload(on_upload=lambda e: ui.notify(f'Uploaded {e.name}')).classes('max-w-full')
h3('Markdown and HTML')
@example(ui.markdown)
def markdown_example():
ui.markdown('''This is **Markdown**.''')
@example(ui.html)
def html_example():
ui.html('This is HTML.')
@example('''#### SVG
You can add Scalable Vector Graphics using the `ui.html` element.
''')
def svg_example():
content = '''
'''
ui.html(content)
h3('Images, Audio and Video')
@example(ui.image)
def image_example():
ui.image('http://placeimg.com/640/360/tech')
@example('''#### Captions and Overlays
By nesting elements inside a `ui.image` you can create augmentations.
Use [Quasar classes](https://quasar.dev/vue-components/img) for positioning and styling captions.
To overlay an SVG, make the `viewBox` exactly the size of the image and provide `100%` width/height to match the actual rendered size.
''')
def captions_and_overlays_example():
with ui.image('http://placeimg.com/640/360/nature'):
ui.label('Nice!').classes('absolute-bottom text-subtitle2 text-center')
with ui.image('https://cdn.stocksnap.io/img-thumbs/960w/airplane-sky_DYPWDEEILG.jpg'):
ui.html('''
''').classes('bg-transparent')
@example(ui.interactive_image)
def interactive_image_example():
from nicegui.events import MouseEventArguments
def mouse_handler(e: MouseEventArguments):
color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue'
ii.content += f''
ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})')
src = 'https://cdn.stocksnap.io/img-thumbs/960w/corn-cob_YSZZZEC59W.jpg'
ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True)
@example(ui.audio)
def image_example():
a = ui.audio('https://cdn.pixabay.com/download/audio/2022/02/22/audio_d1718ab41b.mp3')
a.on('ended', lambda _: ui.notify('Audio playback completed'))
ui.button(on_click=lambda: a.props('muted')).props('outline icon=volume_up')
ui.button(on_click=lambda: a.props(remove='muted')).props('outline icon=volume_off')
@example(ui.video)
def image_example():
v = ui.video('https://test-videos.co.uk/vids/bigbuckbunny/mp4/h264/360/Big_Buck_Bunny_360_10s_1MB.mp4')
v.on('ended', lambda _: ui.notify('Video playback completed'))
h3('Data Elements')
@example(ui.table)
def table_example():
table = ui.table({
'columnDefs': [
{'headerName': 'Name', 'field': 'name'},
{'headerName': 'Age', 'field': 'age'},
],
'rowData': [
{'name': 'Alice', 'age': 18},
{'name': 'Bob', 'age': 21},
{'name': 'Carol', 'age': 42},
],
}).classes('max-h-40')
def update():
table.options['rowData'][0]['age'] += 1
table.update()
ui.button('Update', on_click=update)
@example(ui.chart)
def chart_example():
from numpy.random import random
chart = ui.chart({
'title': False,
'chart': {'type': 'bar'},
'xAxis': {'categories': ['A', 'B']},
'series': [
{'name': 'Alpha', 'data': [0.1, 0.2]},
{'name': 'Beta', 'data': [0.3, 0.4]},
],
}).classes('w-full h-64')
def update():
chart.options['series'][0]['data'][:] = random(2)
chart.update()
ui.button('Update', on_click=update)
@example(ui.plot)
def plot_example():
import numpy as np
from matplotlib import pyplot as plt
with ui.plot(figsize=(3, 2)):
x = np.linspace(0.0, 5.0)
y = np.cos(2 * np.pi * x) * np.exp(-x)
plt.plot(x, y, '-')
@example(ui.line_plot)
def line_plot_example():
from datetime import datetime
import numpy as np
line_plot = ui.line_plot(n=2, limit=20, figsize=(3, 2), update_every=5) \
.with_legend(['sin', 'cos'], loc='upper center', ncol=2)
def update_line_plot() -> None:
now = datetime.now()
x = now.timestamp()
y1 = np.sin(x)
y2 = np.cos(x)
line_plot.push([now], [[y1], [y2]])
line_updates = ui.timer(0.1, update_line_plot, active=False)
line_checkbox = ui.checkbox('active').bind_value(line_updates, 'active')
# END OF EXAMPLE
def handle_change(msg: Dict) -> None:
def turn_off() -> None:
line_checkbox.set_value(False)
ui.notify('Turning off that line plot to save resources on our live demo server. 😎')
line_checkbox.value = msg['args']
if line_checkbox.value:
ui.timer(10.0, turn_off, once=True)
line_checkbox.on('update:model-value', handle_change)
@example(ui.linear_progress)
def linear_progress_example():
slider = ui.slider(min=0, max=1, step=0.01, value=0.5)
ui.linear_progress().bind_value_from(slider, 'value')
@example(ui.circular_progress)
def circular_progress_example():
slider = ui.slider(min=0, max=1, step=0.01, value=0.5)
ui.circular_progress().bind_value_from(slider, 'value')
@example(ui.scene)
def scene_example():
with ui.scene(width=285, height=285) as scene:
scene.sphere().material('#4488ff')
scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1)
scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2)
with scene.group().move(z=2):
scene.box().move(x=2)
scene.box().move(y=2).rotate(0.25, 0.5, 0.75)
scene.box(wireframe=True).material('#888888').move(x=2, y=2)
scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000')
scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800')
logo = 'https://avatars.githubusercontent.com/u/2843826'
scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]],
[[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2)
teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl'
scene.stl(teapot).scale(0.2).move(-3, 4)
scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2)
scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05)
@example(ui.tree)
def tree_example():
ui.tree([
{'id': 'numbers', 'children': [{'id': '1'}, {'id': '2'}]},
{'id': 'letters', 'children': [{'id': 'A'}, {'id': 'B'}]},
], label_key='id', on_select=lambda e: ui.notify(e.value))
@example(ui.log)
def log_example():
from datetime import datetime
log = ui.log(max_lines=10).classes('w-full h-20')
ui.button('Log time', on_click=lambda: log.push(datetime.now().strftime('%X.%f')[:-5]))
h3('Layout')
@example(ui.card)
def card_example():
with ui.card().tight() as card:
ui.image('http://placeimg.com/640/360/nature')
with ui.card_section():
ui.label('Lorem ipsum dolor sit amet, consectetur adipiscing elit, ...')
@example(ui.column)
def column_example():
with ui.column():
ui.label('label 1')
ui.label('label 2')
ui.label('label 3')
@example(ui.row)
def row_example():
with ui.row():
ui.label('label 1')
ui.label('label 2')
ui.label('label 3')
@example('''#### Clear Containers
To remove all elements from a row, column or card container, use the `clear()` method.
Alternatively, you can remove individual elements with `remove(element)`, where `element` is an Element or an index.
''')
def clear_containers_example():
container = ui.row()
def add_face():
with container:
ui.icon('face')
add_face()
ui.button('Add', on_click=add_face)
ui.button('Remove', on_click=lambda: container.remove(0))
ui.button('Clear', on_click=container.clear)
@example(ui.expansion)
def expansion_example():
with ui.expansion('Expand!', icon='work').classes('w-full'):
ui.label('inside the expansion')
@example(ui.menu)
def menu_example():
choice = ui.label('Try the menu.')
with ui.menu() as menu:
ui.menu_item('Menu item 1', lambda: choice.set_text('Selected item 1.'))
ui.menu_item('Menu item 2', lambda: choice.set_text('Selected item 2.'))
ui.menu_item('Menu item 3 (keep open)', lambda: choice.set_text('Selected item 3.'), auto_close=False)
ui.separator()
ui.menu_item('Close', on_click=menu.close)
ui.button('Open menu', on_click=menu.open)
@example('''#### Tooltips
Simply call the `tooltip(text:str)` method on UI elements to provide a tooltip.
For more artistic control you can nest tooltip elements and apply props, classes and styles.
''')
def tooltips_example():
ui.label('Tooltips...').tooltip('...are shown on mouse over')
with ui.button().props('icon=thumb_up'):
ui.tooltip('I like this').classes('bg-green')
@example(ui.notify)
def notify_example():
ui.button('Say hi!', on_click=lambda: ui.notify('Hi!', close_button='OK'))
@example(ui.dialog)
def dialog_example():
with ui.dialog() as dialog, ui.card():
ui.label('Hello world!')
ui.button('Close', on_click=dialog.close)
ui.button('Open a dialog', on_click=dialog.open)
@example('''#### Awaitable dialog
Dialogs can be awaited.
Use the `submit` method to close the dialog and return a result.
Canceling the dialog by clicking in the background or pressing the escape key yields `None`.
''')
def async_dialog_example():
with ui.dialog() as dialog, ui.card():
ui.label('Are you sure?')
with ui.row():
ui.button('Yes', on_click=lambda: dialog.submit('Yes'))
ui.button('No', on_click=lambda: dialog.submit('No'))
async def show():
result = await dialog
ui.notify(f'You chose {result}')
ui.button('Await a dialog', on_click=show)
h3('Appearance')
@example('''#### Styling
NiceGUI uses the [Quasar Framework](https://quasar.dev/) version 1.0 and hence has its full design power.
Each NiceGUI element provides a `props` method whose content is passed [to the Quasar component](https://justpy.io/quasar_tutorial/introduction/#props-of-quasar-components):
Have a look at [the Quasar documentation](https://quasar.dev/vue-components/button#design) for all styling props.
You can also apply [Tailwind](https://tailwindcss.com/) utility classes with the `classes` method.
If you really need to apply CSS, you can use the `styles` method. Here the delimiter is `;` instead of a blank space.
All three functions also provide `remove` and `replace` parameters in case the predefined look is not wanted in a particular styling.
''')
def design_example():
ui.radio(['x', 'y', 'z'], value='x').props('inline color=green')
ui.button().props('icon=touch_app outline round').classes('shadow-lg')
ui.label('Stylish!').style('color: #6E93D6; font-size: 200%; font-weight: 300')
@example(ui.colors)
def colors_example():
ui.button('Default', on_click=lambda: ui.colors())
ui.button('Gray', on_click=lambda: ui.colors(primary='#555'))
h3('Action')
@example('''#### Lifecycle functions
You can register coroutines or functions to be called for the following events:
- `app.on_startup`: called when NiceGUI is started or restarted
- `app.on_shutdown`: called when NiceGUI is shut down or restarted
- `app.on_connect`: called for each client which connects (optional argument: nicegui.Client)
- `app.on_disconnect`: called for each client which disconnects (optional argument: nicegui.Client)
When NiceGUI is shut down or restarted, all tasks still in execution will be automatically canceled.
''')
def lifecycle_example():
from nicegui import app
def handle_connect():
if watch.value:
count.set_text(str(int(count.text or 0) + 1))
watch = ui.checkbox('count new connections')
count = ui.label().classes('mt-8 self-center text-5xl')
app.on_connect(handle_connect)
@example(ui.timer)
def timer_example():
from datetime import datetime
with ui.row().classes('items-center'):
clock = ui.label()
t = ui.timer(interval=0.1, callback=lambda: clock.set_text(datetime.now().strftime('%X.%f')[:-5]))
ui.checkbox('active').bind_value(t, 'active')
with ui.row():
def lazy_update() -> None:
new_text = datetime.now().strftime('%X.%f')[:-5]
if lazy_clock.text[:8] == new_text[:8]:
return
lazy_clock.text = new_text
lazy_clock = ui.label()
ui.timer(interval=0.1, callback=lazy_update)
@example(ui.keyboard)
def keyboard_example():
from nicegui.events import KeyEventArguments
def handle_key(e: KeyEventArguments):
if e.key == 'f' and not e.action.repeat:
if e.action.keyup:
ui.notify('f was just released')
elif e.action.keydown:
ui.notify('f was just pressed')
if e.modifiers.shift and e.action.keydown:
if e.key.arrow_left:
ui.notify('going left')
elif e.key.arrow_right:
ui.notify('going right')
elif e.key.arrow_up:
ui.notify('going up')
elif e.key.arrow_down:
ui.notify('going down')
keyboard = ui.keyboard(on_key=handle_key)
ui.label('Key events can be caught globally by using the keyboard element.')
ui.checkbox('Track key events').bind_value_to(keyboard, 'active')
@example('''#### Bindings
NiceGUI is able to directly bind UI elements to models.
Binding is possible for UI element properties like text, value or visibility and for model properties that are (nested) class attributes.
Each element provides methods like `bind_value` and `bind_visibility` to create a two-way binding with the corresponding property.
To define a one-way binding use the `_from` and `_to` variants of these methods.
Just pass a property of the model as parameter to these methods to create the binding.
''')
def bindings_example():
class Demo:
def __init__(self):
self.number = 1
demo = Demo()
v = ui.checkbox('visible', value=True)
with ui.column().bind_visibility_from(v, 'value'):
ui.slider(min=1, max=3).bind_value(demo, 'number')
ui.toggle({1: 'A', 2: 'B', 3: 'C'}).bind_value(demo, 'number')
ui.number().bind_value(demo, 'number')
@example('''#### UI Updates
NiceGUI tries to automatically synchronize the state of UI elements with the client, e.g. when a label text, an input value or style/classes/props of an element have changed.
In other cases, you can explicitly call `element.update()` or `ui.update(*elements)` to update.
The example code shows both methods for a `ui.chart`, where it is difficult to automatically detect changes in the `options` dictionary.
''')
def ui_updates_example():
from random import randint
chart = ui.chart({'title': False, 'series': [{'data': [1, 2]}]}).classes('w-full h-64')
def add():
chart.options['series'][0]['data'].append(randint(0, 100))
chart.update()
def clear():
chart.options['series'][0]['data'].clear()
ui.update(chart)
with ui.row():
ui.button('Add', on_click=add)
ui.button('Clear', on_click=clear)
@example('''#### Async event handlers
Most elements also support asynchronous event handlers.
Note: You can also pass a `functools.partial` into the `on_click` property to wrap async functions with parameters.
''')
def async_handlers_example():
import asyncio
async def async_task():
ui.notify('Asynchronous task started')
await asyncio.sleep(5)
ui.notify('Asynchronous task finished')
ui.button('start async task', on_click=async_task)
h3('Pages')
@example(ui.page)
def page_example():
@ui.page('/other_page')
def other_page():
ui.label('Welcome to the other side')
ui.link('Back to main page', '/reference#page')
@ui.page('/dark_page', dark=True)
def dark_page():
ui.label('Welcome to the dark side')
ui.link('Back to main page', '/reference#page')
ui.link('Visit other page', other_page)
ui.link('Visit dark page', dark_page)
@example('''#### Auto-index page
Pages created with the `@ui.page` decorator are "private".
Their content is re-created for each client.
Thus, in the example to the right, the displayed ID on the private page changes when the browser reloads the page.
UI elements that are not wrapped in a decorated page function are placed on an automatically generated index page at route "/".
This auto-index page is created once on startup and *shared* across all clients that might connect.
Thus, each connected client will see the *same* elements.
In the example to the right, the displayed ID on the auto-index page remains constant when the browser reloads the page.
''')
def auto_index_page():
from uuid import uuid4
@ui.page('/private_page')
async def private_page():
ui.label(f'private page with ID {uuid4()}')
# ui.label(f'shared auto-index page with ID {uuid4()}')
# ui.link('private page', private_page)
# END OF EXAMPLE
ui.label(f'shared auto-index page with ID {CONSTANT_UUID}')
ui.link('private page', private_page)
@example('''#### Pages with Path Parameters
Page routes can contain parameters like [FastAPI](https://fastapi.tiangolo.com/tutorial/path-params/>).
If type-annotated, they are automatically converted to bool, int, float and complex values.
If the page function expects a `request` argument, the request object is automatically provided.
''')
def page_with_path_parameters_example():
@ui.page('/repeat/{word}/{count}')
def page(word: str, count: int):
ui.label(word * count)
ui.link('Say hi to Santa!', 'repeat/Ho! /3')
@example('''#### Wait for Client Connection
To wait for a client connection, you can add a `client` argument to the decorated page function
and await `client.connected()`.
All code below that statement is executed after the websocket connection between server and client has been established.
For example, this allows you to run JavaScript commands; which is only possible with a client connection (see [#112](https://github.com/zauberzeug/nicegui/issues/112)).
Also it is possible to do async stuff while the user already sees some content.
''')
def wait_for_connected_example():
import asyncio
from nicegui import Client
@ui.page('/wait_for_connection')
async def wait_for_connection(client: Client):
ui.label('This text is displayed immediately.')
await client.connected()
await asyncio.sleep(2)
ui.label('This text is displayed 2 seconds after the page has been fully loaded.')
ui.label(f'The IP address {client.ip} was obtained from the websocket.')
ui.link('wait for connection', wait_for_connection)
@example('''#### Page Layout
With `ui.header`, `ui.footer`, `ui.left_drawer` and `ui.right_drawer` you can add additional layout elements to a page.
The `fixed` argument controls whether the element should scroll or stay fixed on the screen.
The `top_corner` and `bottom_corner` arguments indicate whether a drawer should expand to the top or bottom of the page.
See and for more information about possible props like
`elevated`, `bordered` and many more.
With `ui.page_sticky` you can place an element "sticky" on the screen.
See for more information.
''')
def page_layout_example():
@ui.page('/page_layout')
async def page_layout():
ui.label('CONTENT')
[ui.label(f'Line {i}') for i in range(100)]
with ui.header().style('background-color: #3874c8').props('elevated'):
ui.label('HEADER')
with ui.left_drawer(top_corner=True, bottom_corner=True).style('background-color: #d7e3f4'):
ui.label('LEFT DRAWER')
with ui.right_drawer(fixed=False).style('background-color: #ebf1fa').props('bordered'):
ui.label('RIGHT DRAWER')
with ui.footer().style('background-color: #3874c8'):
ui.label('FOOTER')
ui.link('show page with fancy layout', page_layout)
@example(ui.open)
def ui_open_example():
@ui.page('/yet_another_page')
def yet_another_page():
ui.label('Welcome to yet another page')
ui.button('RETURN', on_click=lambda: ui.open('/#open'))
ui.button('REDIRECT', on_click=lambda: ui.open(yet_another_page))
@example('''#### Sessions
The optional `request` argument provides insights about the client's URL parameters etc.
It also enables you to identify sessions using a [session middleware](https://www.starlette.io/middleware/#sessionmiddleware).
''')
def sessions_example():
import uuid
from collections import Counter
from datetime import datetime
from starlette.middleware.sessions import SessionMiddleware
from starlette.requests import Request
from nicegui import app
app.add_middleware(SessionMiddleware, secret_key='some_random_string')
counter = Counter()
start = datetime.now().strftime('%H:%M, %d %B %Y')
@ui.page('/session_demo')
def session_demo(request: Request):
if 'id' not in request.session:
request.session['id'] = str(uuid.uuid4())
counter[request.session['id']] += 1
ui.label(f'{len(counter)} unique views ({sum(counter.values())} overall) since {start}')
ui.link('Visit session demo', session_demo)
@example('''#### JavaScript
With `ui.run_javascript()` you can run arbitrary JavaScript code on a page that is executed in the browser.
The asynchronous function will return after the command(s) are executed.
You can also set `respond=False` to send a command without waiting for a response.
''')
def javascript_example():
async def alert():
await ui.run_javascript('alert("Hello!")', respond=False)
async def get_date():
time = await ui.run_javascript('Date()')
ui.notify(f'Browser time: {time}')
ui.button('fire and forget', on_click=alert)
ui.button('receive result', on_click=get_date)
h3('Routes')
@example(app.add_static_files)
def add_static_files_example():
from nicegui import app
app.add_static_files('/examples', 'examples')
ui.label('Some NiceGUI Examples').classes('text-h5')
ui.link('AI interface', '/examples/ai_interface/main.py')
ui.link('Custom FastAPI app', '/examples/fastapi/main.py')
ui.link('Authentication', '/examples/authentication/main.py')
@example('''#### API Responses
NiceGUI is based on [FastAPI](https://fastapi.tiangolo.com/).
This means you can use all of FastAPI's features.
For example, you can implement a RESTful API in addition to your graphical user interface.
You simply import the `app` object from `nicegui`.
Or you can run NiceGUI on top of your own FastAPI app by using `ui.run_with(app)` instead of starting a server automatically with `ui.run()`.
You can also return any other FastAPI response object inside a page function.
For example, you can return a `RedirectResponse` to redirect the user to another page if certain conditions are met.
This is used in our [authentication demo](https://github.com/zauberzeug/nicegui/tree/main/examples/authentication/main.py).
''')
def fastapi_example():
import random
from nicegui import app
@app.get('/random/{max}')
def generate_random_number(max: int):
return {'min': 0, 'max': max, 'value': random.randint(0, max)}
max = ui.number('max', value=100)
ui.button('generate random number', on_click=lambda: ui.open(f'/random/{max.value}'))
h3('Configuration')
@example(ui.run, browser_title='My App')
def ui_run_example():
ui.label('page with custom title')
# ui.run(title='My App')
@example('''#### Environment Variables
You can set the following environment variables to configure NiceGUI:
- `MATPLOTLIB` (default: true) can be set to `false` to avoid the potentially costly import of Matplotlib. This will make `ui.plot` and `ui.line_plot` unavailable.
- `MARKDOWN_CONTENT_CACHE_SIZE` (default: 1000): The maximum number of Markdown content snippets that are cached in memory.
''')
def env_var_example():
from nicegui.elements import markdown
ui.label(f'markdown content cache size is {markdown.prepare_content.cache_info().maxsize}')