from nicegui import ui

from . import doc


@doc.demo(ui.interactive_image)
def main_demo() -> None:
    from nicegui import events

    def mouse_handler(e: events.MouseEventArguments):
        color = 'SkyBlue' if e.type == 'mousedown' else 'SteelBlue'
        ii.content += f'<circle cx="{e.image_x}" cy="{e.image_y}" r="15" fill="none" stroke="{color}" stroke-width="4" />'
        ui.notify(f'{e.type} at ({e.image_x:.1f}, {e.image_y:.1f})')

    src = 'https://picsum.photos/id/565/640/360'
    ii = ui.interactive_image(src, on_mouse=mouse_handler, events=['mousedown', 'mouseup'], cross=True)


@doc.demo('Nesting elements', '''
    You can nest elements inside an interactive image.
    Use Tailwind classes like "absolute top-0 left-0" to position the label absolutely with respect to the image.
    Of course this can be done with plain CSS as well.
''')
def nesting_elements():
    with ui.interactive_image('https://picsum.photos/id/147/640/360'):
        ui.button(on_click=lambda: ui.notify('thumbs up'), icon='thumb_up') \
            .props('flat fab color=white') \
            .classes('absolute bottom-0 left-0 m-2')


@doc.demo('Force reload', '''
    You can force an image to reload by calling the `force_reload` method.
    It will append a timestamp to the image URL, which will make the browser reload the image.
''')
def force_reload():
    img = ui.interactive_image('https://picsum.photos/640/360').classes('w-64')

    ui.button('Force reload', on_click=img.force_reload)


@doc.demo('Blank canvas', '''
    You can also create a blank canvas with a given size.
    This is useful if you want to draw something without loading a background image.
''')
def blank_canvas():
    ui.interactive_image(
        size=(800, 600), cross=True,
        on_mouse=lambda e: e.sender.set_content(f'''
            <circle cx="{e.image_x}" cy="{e.image_y}" r="50" fill="orange" />
        '''),
    ).classes('w-64 bg-blue-50')


@doc.demo('Loaded event', '''
    You can listen to the "loaded" event to know when the image has been loaded.
''')
def loaded_event():
    import time

    ii = ui.interactive_image('https://picsum.photos/640/360')
    ii.on('loaded', lambda e: ui.notify(f'loaded {e.args}'))
    ui.button('Change Source', on_click=lambda: ii.set_source(f'https://picsum.photos/640/360?time={time.time()}'))


@doc.demo('Crosshairs', '''
    You can show crosshairs by passing `cross=True`.
    You can also change the color of the crosshairs by passing a color string.
''')
def crosshairs():
    ui.interactive_image('https://picsum.photos/id/565/640/360', cross='red')


@doc.demo('SVG events', '''
    You can subscribe to events of the SVG elements by using the `on` method with an "svg:" prefix.
    Make sure to set `pointer-events="all"` for the SVG elements you want to receive events from.

    Currently the following SVG events are supported:

    - pointermove
    - pointerdown
    - pointerup
    - pointerover
    - pointerout
    - pointerenter
    - pointerleave
    - pointercancel
''')
def svg_content():
    ui.interactive_image('https://picsum.photos/id/565/640/360', cross=True, content='''
        <rect id="A" x="85" y="70" width="80" height="60" fill="none" stroke="red" pointer-events="all" cursor="pointer" />
        <rect id="B" x="180" y="70" width="80" height="60" fill="none" stroke="red" pointer-events="all" cursor="pointer" />
    ''').on('svg:pointerdown', lambda e: ui.notify(f'SVG clicked: {e.args}'))


doc.reference(ui.interactive_image)