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- from nicegui import ui
- from . import doc
- @doc.demo(ui.scene)
- def main_demo() -> None:
- with ui.scene().classes('w-full h-64') as scene:
- scene.sphere().material('#4488ff')
- scene.cylinder(1, 0.5, 2, 20).material('#ff8800', opacity=0.5).move(-2, 1)
- scene.extrusion([[0, 0], [0, 1], [1, 0.5]], 0.1).material('#ff8888').move(-2, -2)
- with scene.group().move(z=2):
- scene.box().move(x=2)
- scene.box().move(y=2).rotate(0.25, 0.5, 0.75)
- scene.box(wireframe=True).material('#888888').move(x=2, y=2)
- scene.line([-4, 0, 0], [-4, 2, 0]).material('#ff0000')
- scene.curve([-4, 0, 0], [-4, -1, 0], [-3, -1, 0], [-3, -2, 0]).material('#008800')
- logo = 'https://avatars.githubusercontent.com/u/2843826'
- scene.texture(logo, [[[0.5, 2, 0], [2.5, 2, 0]],
- [[0.5, 0, 0], [2.5, 0, 0]]]).move(1, -2)
- teapot = 'https://upload.wikimedia.org/wikipedia/commons/9/93/Utah_teapot_(solid).stl'
- scene.stl(teapot).scale(0.2).move(-3, 4)
- scene.text('2D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(z=2)
- scene.text3d('3D', 'background: rgba(0, 0, 0, 0.2); border-radius: 5px; padding: 5px').move(y=-2).scale(.05)
- @doc.demo('Handling Click Events', '''
- You can use the `on_click` argument to `ui.scene` to handle click events.
- The callback receives a `SceneClickEventArguments` object with the following attributes:
- - `click_type`: the type of click ("click" or "dblclick").
- - `button`: the button that was clicked (1, 2, or 3).
- - `alt`, `ctrl`, `meta`, `shift`: whether the alt, ctrl, meta, or shift key was pressed.
- - `hits`: a list of `SceneClickEventHit` objects, sorted by distance from the camera.
- The `SceneClickEventHit` object has the following attributes:
- - `object_id`: the id of the object that was clicked.
- - `object_name`: the name of the object that was clicked.
- - `x`, `y`, `z`: the x, y and z coordinates of the click.
- ''')
- def click_events() -> None:
- from nicegui import events
- def handle_click(e: events.SceneClickEventArguments):
- hit = e.hits[0]
- name = hit.object_name or hit.object_id
- ui.notify(f'You clicked on the {name} at ({hit.x:.2f}, {hit.y:.2f}, {hit.z:.2f})')
- with ui.scene(width=285, height=220, on_click=handle_click) as scene:
- scene.sphere().move(x=-1, z=1).with_name('sphere')
- scene.box().move(x=1, z=1).with_name('box')
- @doc.demo('Draggable objects', '''
- You can make objects draggable using the `.draggable` method.
- There is an optional `on_drag_start` and `on_drag_end` argument to `ui.scene` to handle drag events.
- The callbacks receive a `SceneDragEventArguments` object with the following attributes:
-
- - `type`: the type of drag event ("dragstart" or "dragend").
- - `object_id`: the id of the object that was dragged.
- - `object_name`: the name of the object that was dragged.
- - `x`, `y`, `z`: the x, y and z coordinates of the dragged object.
-
- You can also use the `drag_constraints` argument to set comma-separated JavaScript expressions
- for constraining positions of dragged objects.
- ''')
- def draggable_objects() -> None:
- from nicegui import events
- def handle_drag(e: events.SceneDragEventArguments):
- ui.notify(f'You dropped the sphere at ({e.x:.2f}, {e.y:.2f}, {e.z:.2f})')
- with ui.scene(width=285, height=220,
- drag_constraints='z = 1', on_drag_end=handle_drag) as scene:
- sphere = scene.sphere().move(z=1).draggable()
- ui.switch('draggable sphere',
- value=sphere.draggable_,
- on_change=lambda e: sphere.draggable(e.value))
- @doc.demo('Rendering point clouds', '''
- You can render point clouds using the `point_cloud` method.
- The `points` argument is a list of point coordinates, and the `colors` argument is a list of RGB colors (0..1).
- ''')
- def point_clouds() -> None:
- import numpy as np
- with ui.scene().classes('w-full h-64') as scene:
- x, y = np.meshgrid(np.linspace(-3, 3), np.linspace(-3, 3))
- z = np.sin(x) * np.cos(y) + 1
- points = np.dstack([x, y, z]).reshape(-1, 3)
- scene.point_cloud(points=points, colors=points, point_size=0.1)
- doc.reference(ui.scene)
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