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- from dataclasses import dataclass
- from typing import Callable, Dict, List, Optional, Union
- from .. import binding
- from ..dependencies import register_component
- from ..element import Element
- from ..events import SceneClickEventArguments, SceneClickHit, handle_event
- from ..globals import socket_id
- from .scene_object3d import Object3D
- from .scene_objects import Scene as SceneObject
- register_component('scene', __file__, 'scene.js', [
- 'lib/three.min.js',
- 'lib/CSS2DRenderer.js',
- 'lib/CSS3DRenderer.js',
- 'lib/OrbitControls.js',
- 'lib/STLLoader.js',
- 'lib/tween.umd.min.js',
- ])
- @dataclass
- class SceneCamera:
- x: float = 0
- y: float = -3
- z: float = 5
- look_at_x: float = 0
- look_at_y: float = 0
- look_at_z: float = 0
- up_x: float = 0
- up_y: float = 0
- up_z: float = 1
- @dataclass
- class SceneObject:
- id: str = 'scene'
- class Scene(Element):
- from .scene_objects import Box as box
- from .scene_objects import Curve as curve
- from .scene_objects import Cylinder as cylinder
- from .scene_objects import Extrusion as extrusion
- from .scene_objects import Group as group
- from .scene_objects import Line as line
- from .scene_objects import PointCloud as point_cloud
- from .scene_objects import QuadraticBezierTube as quadratic_bezier_tube
- from .scene_objects import Ring as ring
- from .scene_objects import Sphere as sphere
- from .scene_objects import SpotLight as spot_light
- from .scene_objects import Stl as stl
- from .scene_objects import Text as text
- from .scene_objects import Text3d as text3d
- from .scene_objects import Texture as texture
- def __init__(self, width: int = 400, height: int = 300, on_click: Optional[Callable] = None) -> None:
- """3D Scene
- Display a 3d scene using `three.js <https://threejs.org/>`_.
- Currently NiceGUI supports boxes, spheres, cylinders/cones, extrusions, straight lines, curves and textured meshes.
- Objects can be translated, rotated and displayed with different color, opacity or as wireframes.
- They can also be grouped to apply joint movements.
- :param width: width of the canvas
- :param height: height of the canvas
- :param on_click: callback to execute when a 3d object is clicked
- """
- super().__init__('scene')
- self._props['width'] = width
- self._props['height'] = height
- self.objects: Dict[str, Object3D] = {}
- self.stack: List[Union[Object3D, SceneObject]] = [SceneObject()]
- self.camera: SceneCamera = SceneCamera()
- self.on_click = on_click
- self.on('init', self.handle_init)
- self.on('click3d', self.handle_click)
- def handle_init(self, msg: Dict) -> None:
- with socket_id(msg['args']):
- self.move_camera(duration=0)
- for object in self.objects.values():
- object.send()
- def handle_click(self, msg: Dict) -> None:
- arguments = SceneClickEventArguments(
- sender=self,
- client=self.client,
- click_type=msg['args']['click_type'],
- button=msg['args']['button'],
- alt=msg['args']['alt_key'],
- ctrl=msg['args']['ctrl_key'],
- meta=msg['args']['meta_key'],
- shift=msg['args']['shift_key'],
- hits=[SceneClickHit(
- object_id=hit['object_id'],
- object_name=hit['object_name'],
- x=hit['point']['x'],
- y=hit['point']['y'],
- z=hit['point']['z'],
- ) for hit in msg['args']['hits']],
- )
- handle_event(self.on_click, arguments)
- def __len__(self) -> int:
- return len(self.objects)
- def move_camera(self,
- x: Optional[float] = None,
- y: Optional[float] = None,
- z: Optional[float] = None,
- look_at_x: Optional[float] = None,
- look_at_y: Optional[float] = None,
- look_at_z: Optional[float] = None,
- up_x: Optional[float] = None,
- up_y: Optional[float] = None,
- up_z: Optional[float] = None,
- duration: float = 0.5) -> None:
- self.camera.x = self.camera.x if x is None else x
- self.camera.y = self.camera.y if y is None else y
- self.camera.z = self.camera.z if z is None else z
- self.camera.look_at_x = self.camera.look_at_x if look_at_x is None else look_at_x
- self.camera.look_at_y = self.camera.look_at_y if look_at_y is None else look_at_y
- self.camera.look_at_z = self.camera.look_at_z if look_at_z is None else look_at_z
- self.camera.up_x = self.camera.up_x if up_x is None else up_x
- self.camera.up_y = self.camera.up_y if up_y is None else up_y
- self.camera.up_z = self.camera.up_z if up_z is None else up_z
- self.run_method('move_camera',
- self.camera.x, self.camera.y, self.camera.z,
- self.camera.look_at_x, self.camera.look_at_y, self.camera.look_at_z,
- self.camera.up_x, self.camera.up_y, self.camera.up_z, duration)
- def delete(self) -> None:
- binding.remove(list(self.objects.values()), Object3D)
- super().delete()
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