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- import asyncio
- import time
- from typing import Any, Callable, Optional
- from .. import background_tasks, globals
- from ..binding import BindableProperty
- from ..helpers import is_coroutine_function
- from ..slot import Slot
- class Timer:
- active = BindableProperty()
- interval = BindableProperty()
- def __init__(self,
- interval: float,
- callback: Callable[..., Any], *,
- active: bool = True,
- once: bool = False,
- ) -> None:
- """Timer
- One major drive behind the creation of NiceGUI was the necessity to have a simple approach to update the interface in regular intervals,
- for example to show a graph with incoming measurements.
- A timer will execute a callback repeatedly with a given interval.
- :param interval: the interval in which the timer is called (can be changed during runtime)
- :param callback: function or coroutine to execute when interval elapses
- :param active: whether the callback should be executed or not (can be changed during runtime)
- :param once: whether the callback is only executed once after a delay specified by `interval` (default: `False`)
- """
- self.interval = interval
- self.callback: Optional[Callable[..., Any]] = callback
- self.active = active
- self.slot: Optional[Slot] = globals.get_slot()
- coroutine = self._run_once if once else self._run_in_loop
- if globals.state == globals.State.STARTED:
- background_tasks.create(coroutine(), name=str(callback))
- else:
- globals.app.on_startup(coroutine)
- def activate(self) -> None:
- """Activate the timer."""
- self.active = True
- def deactivate(self) -> None:
- """Deactivate the timer."""
- self.active = False
- async def _run_once(self) -> None:
- try:
- if not await self._connected():
- return
- assert self.slot is not None
- with self.slot:
- await asyncio.sleep(self.interval)
- if globals.state not in {globals.State.STOPPING, globals.State.STOPPED}:
- await self._invoke_callback()
- finally:
- self._cleanup()
- async def _run_in_loop(self) -> None:
- try:
- if not await self._connected():
- return
- assert self.slot is not None
- with self.slot:
- while True:
- if self.slot.parent.client.id not in globals.clients:
- break
- if globals.state in {globals.State.STOPPING, globals.State.STOPPED}:
- break
- try:
- start = time.time()
- if self.active:
- await self._invoke_callback()
- dt = time.time() - start
- await asyncio.sleep(self.interval - dt)
- except asyncio.CancelledError:
- break
- except Exception as e:
- globals.handle_exception(e)
- await asyncio.sleep(self.interval)
- finally:
- self._cleanup()
- async def _invoke_callback(self) -> None:
- try:
- assert self.callback is not None
- result = self.callback()
- if is_coroutine_function(self.callback):
- await result
- except Exception as e:
- globals.handle_exception(e)
- async def _connected(self, timeout: float = 60.0) -> bool:
- """Wait for the client connection before the timer callback can be allowed to manipulate the state.
- See https://github.com/zauberzeug/nicegui/issues/206 for details.
- Returns True if the client is connected, False if the client is not connected and the timer should be cancelled.
- """
- assert self.slot is not None
- if self.slot.parent.client.shared:
- return True
- else:
- # ignore served pages which do not reconnect to backend (eg. monitoring requests, scrapers etc.)
- try:
- await self.slot.parent.client.connected(timeout=timeout)
- return True
- except TimeoutError:
- globals.log.error(f'Timer cancelled because client is not connected after {timeout} seconds')
- return False
- def _cleanup(self) -> None:
- self.slot = None
- self.callback = None
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