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- from dataclasses import dataclass
- from pathlib import Path
- from typing import Any, Callable, Dict, List, Optional, Union
- from .. import binding, globals
- from ..dependencies import register_library, register_vue_component
- from ..element import Element
- from ..events import GenericEventArguments, SceneClickEventArguments, SceneClickHit, handle_event
- from ..helpers import KWONLY_SLOTS
- from .scene_object3d import Object3D
- register_vue_component('scene', Path(__file__).parent / 'scene.js')
- lib = Path('three')
- library_names = [
- register_library(lib / 'three.module.js', expose=True),
- register_library(lib / 'modules' / 'CSS2DRenderer.js', expose=True),
- register_library(lib / 'modules' / 'CSS3DRenderer.js', expose=True),
- register_library(lib / 'modules' / 'OrbitControls.js', expose=True),
- register_library(lib / 'modules' / 'STLLoader.js', expose=True),
- register_library(lib / 'tween' / 'tween.umd.js'),
- ]
- @dataclass(**KWONLY_SLOTS)
- class SceneCamera:
- x: float = 0
- y: float = -3
- z: float = 5
- look_at_x: float = 0
- look_at_y: float = 0
- look_at_z: float = 0
- up_x: float = 0
- up_y: float = 0
- up_z: float = 1
- @dataclass(**KWONLY_SLOTS)
- class SceneObject:
- id: str = 'scene'
- class Scene(Element):
- from .scene_objects import Box as box
- from .scene_objects import Curve as curve
- from .scene_objects import Cylinder as cylinder
- from .scene_objects import Extrusion as extrusion
- from .scene_objects import Group as group
- from .scene_objects import Line as line
- from .scene_objects import PointCloud as point_cloud
- from .scene_objects import QuadraticBezierTube as quadratic_bezier_tube
- from .scene_objects import Ring as ring
- from .scene_objects import Sphere as sphere
- from .scene_objects import SpotLight as spot_light
- from .scene_objects import Stl as stl
- from .scene_objects import Text as text
- from .scene_objects import Text3d as text3d
- from .scene_objects import Texture as texture
- def __init__(self,
- width: int = 400,
- height: int = 300,
- grid: bool = True,
- on_click: Optional[Callable[..., Any]] = None,
- ) -> None:
- """3D Scene
- Display a 3d scene using `three.js <https://threejs.org/>`_.
- Currently NiceGUI supports boxes, spheres, cylinders/cones, extrusions, straight lines, curves and textured meshes.
- Objects can be translated, rotated and displayed with different color, opacity or as wireframes.
- They can also be grouped to apply joint movements.
- :param width: width of the canvas
- :param height: height of the canvas
- :param grid: whether to display a grid
- :param on_click: callback to execute when a 3d object is clicked
- """
- super().__init__('scene')
- self._props['width'] = width
- self._props['height'] = height
- self._props['grid'] = grid
- self.objects: Dict[str, Object3D] = {}
- self.stack: List[Union[Object3D, SceneObject]] = [SceneObject()]
- self.camera: SceneCamera = SceneCamera()
- self.on_click = on_click
- self.is_initialized = False
- self.on('init', self.handle_init)
- self.on('click3d', self.handle_click)
- self.use_component('scene')
- for library_name in library_names:
- self.use_library(library_name)
- def handle_init(self, e: GenericEventArguments) -> None:
- self.is_initialized = True
- with globals.socket_id(e.args):
- self.move_camera(duration=0)
- for object in self.objects.values():
- object.send()
- def run_method(self, name: str, *args: Any) -> None:
- if not self.is_initialized:
- return
- super().run_method(name, *args)
- def handle_click(self, e: GenericEventArguments) -> None:
- arguments = SceneClickEventArguments(
- sender=self,
- client=self.client,
- click_type=e.args['click_type'],
- button=e.args['button'],
- alt=e.args['alt_key'],
- ctrl=e.args['ctrl_key'],
- meta=e.args['meta_key'],
- shift=e.args['shift_key'],
- hits=[SceneClickHit(
- object_id=hit['object_id'],
- object_name=hit['object_name'],
- x=hit['point']['x'],
- y=hit['point']['y'],
- z=hit['point']['z'],
- ) for hit in e.args['hits']],
- )
- handle_event(self.on_click, arguments)
- def __len__(self) -> int:
- return len(self.objects)
- def move_camera(self,
- x: Optional[float] = None,
- y: Optional[float] = None,
- z: Optional[float] = None,
- look_at_x: Optional[float] = None,
- look_at_y: Optional[float] = None,
- look_at_z: Optional[float] = None,
- up_x: Optional[float] = None,
- up_y: Optional[float] = None,
- up_z: Optional[float] = None,
- duration: float = 0.5) -> None:
- self.camera.x = self.camera.x if x is None else x
- self.camera.y = self.camera.y if y is None else y
- self.camera.z = self.camera.z if z is None else z
- self.camera.look_at_x = self.camera.look_at_x if look_at_x is None else look_at_x
- self.camera.look_at_y = self.camera.look_at_y if look_at_y is None else look_at_y
- self.camera.look_at_z = self.camera.look_at_z if look_at_z is None else look_at_z
- self.camera.up_x = self.camera.up_x if up_x is None else up_x
- self.camera.up_y = self.camera.up_y if up_y is None else up_y
- self.camera.up_z = self.camera.up_z if up_z is None else up_z
- self.run_method('move_camera',
- self.camera.x, self.camera.y, self.camera.z,
- self.camera.look_at_x, self.camera.look_at_y, self.camera.look_at_z,
- self.camera.up_x, self.camera.up_y, self.camera.up_z, duration)
- def delete(self) -> None:
- binding.remove(list(self.objects.values()), Object3D)
- super().delete()
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