CSS2DRenderer.js 4.5 KB

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  1. (function () {
  2. class CSS2DObject extends THREE.Object3D {
  3. constructor(element = document.createElement("div")) {
  4. super();
  5. this.isCSS2DObject = true;
  6. this.element = element;
  7. this.element.style.position = "absolute";
  8. this.element.style.userSelect = "none";
  9. this.element.setAttribute("draggable", false);
  10. this.addEventListener("removed", function () {
  11. this.traverse(function (object) {
  12. if (object.element instanceof Element && object.element.parentNode !== null) {
  13. object.element.parentNode.removeChild(object.element);
  14. }
  15. });
  16. });
  17. }
  18. copy(source, recursive) {
  19. super.copy(source, recursive);
  20. this.element = source.element.cloneNode(true);
  21. return this;
  22. }
  23. }
  24. //
  25. const _vector = new THREE.Vector3();
  26. const _viewMatrix = new THREE.Matrix4();
  27. const _viewProjectionMatrix = new THREE.Matrix4();
  28. const _a = new THREE.Vector3();
  29. const _b = new THREE.Vector3();
  30. class CSS2DRenderer {
  31. constructor(parameters = {}) {
  32. const _this = this;
  33. let _width, _height;
  34. let _widthHalf, _heightHalf;
  35. const cache = {
  36. objects: new WeakMap(),
  37. };
  38. const domElement = parameters.element !== undefined ? parameters.element : document.createElement("div");
  39. domElement.style.overflow = "hidden";
  40. this.domElement = domElement;
  41. this.getSize = function () {
  42. return {
  43. width: _width,
  44. height: _height,
  45. };
  46. };
  47. this.render = function (scene, camera) {
  48. if (scene.autoUpdate === true) scene.updateMatrixWorld();
  49. if (camera.parent === null) camera.updateMatrixWorld();
  50. _viewMatrix.copy(camera.matrixWorldInverse);
  51. _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
  52. renderObject(scene, scene, camera);
  53. zOrder(scene);
  54. };
  55. this.setSize = function (width, height) {
  56. _width = width;
  57. _height = height;
  58. _widthHalf = _width / 2;
  59. _heightHalf = _height / 2;
  60. domElement.style.width = width + "px";
  61. domElement.style.height = height + "px";
  62. };
  63. function renderObject(object, scene, camera) {
  64. if (object.isCSS2DObject) {
  65. _vector.setFromMatrixPosition(object.matrixWorld);
  66. _vector.applyMatrix4(_viewProjectionMatrix);
  67. const visible =
  68. object.visible === true && _vector.z >= -1 && _vector.z <= 1 && object.layers.test(camera.layers) === true;
  69. object.element.style.display = visible === true ? "" : "none";
  70. if (visible === true) {
  71. object.onBeforeRender(_this, scene, camera);
  72. const element = object.element;
  73. element.style.transform =
  74. "translate(-50%,-50%) translate(" +
  75. (_vector.x * _widthHalf + _widthHalf) +
  76. "px," +
  77. (-_vector.y * _heightHalf + _heightHalf) +
  78. "px)";
  79. if (element.parentNode !== domElement) {
  80. domElement.appendChild(element);
  81. }
  82. object.onAfterRender(_this, scene, camera);
  83. }
  84. const objectData = {
  85. distanceToCameraSquared: getDistanceToSquared(camera, object),
  86. };
  87. cache.objects.set(object, objectData);
  88. }
  89. for (let i = 0, l = object.children.length; i < l; i++) {
  90. renderObject(object.children[i], scene, camera);
  91. }
  92. }
  93. function getDistanceToSquared(object1, object2) {
  94. _a.setFromMatrixPosition(object1.matrixWorld);
  95. _b.setFromMatrixPosition(object2.matrixWorld);
  96. return _a.distanceToSquared(_b);
  97. }
  98. function filterAndFlatten(scene) {
  99. const result = [];
  100. scene.traverse(function (object) {
  101. if (object.isCSS2DObject) result.push(object);
  102. });
  103. return result;
  104. }
  105. function zOrder(scene) {
  106. const sorted = filterAndFlatten(scene).sort(function (a, b) {
  107. if (a.renderOrder !== b.renderOrder) {
  108. return b.renderOrder - a.renderOrder;
  109. }
  110. const distanceA = cache.objects.get(a).distanceToCameraSquared;
  111. const distanceB = cache.objects.get(b).distanceToCameraSquared;
  112. return distanceA - distanceB;
  113. });
  114. const zMax = sorted.length;
  115. for (let i = 0, l = sorted.length; i < l; i++) {
  116. sorted[i].element.style.zIndex = zMax - i;
  117. }
  118. }
  119. }
  120. }
  121. THREE.CSS2DRenderer = CSS2DRenderer;
  122. THREE.CSS2DObject = CSS2DObject;
  123. })();