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- #!/usr/bin/env python3
- import base64
- import signal
- import time
- import cv2
- import numpy as np
- from fastapi import Response
- import nicegui.globals
- from nicegui import app, run, ui
- # In case you don't have a webcam, this will provide a black placeholder image.
- black_1px = 'iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAA1JREFUGFdjYGBg+A8AAQQBAHAgZQsAAAAASUVORK5CYII='
- placeholder = Response(content=base64.b64decode(black_1px.encode('ascii')), media_type='image/png')
- # OpenCV is used to access the webcam.
- video_capture = cv2.VideoCapture(0)
- def convert(frame: np.ndarray) -> bytes:
- _, imencode_image = cv2.imencode('.jpg', frame)
- return imencode_image.tobytes()
- @app.get('/video/frame')
- # Thanks to FastAPI's `app.get`` it is easy to create a web route which always provides the latest image from OpenCV.
- async def grab_video_frame() -> Response:
- if not video_capture.isOpened():
- return placeholder
- # The `video_capture.read` call is a blocking function.
- # So we run it in a separate thread (default executor) to avoid blocking the event loop.
- _, frame = await run.io_bound(video_capture.read)
- if frame is None:
- return placeholder
- # `convert` is a CPU-intensive function, so we run it in a separate process to avoid blocking the event loop and GIL.
- jpeg = await run.cpu_bound(convert, frame)
- return Response(content=jpeg, media_type='image/jpeg')
- # For non-flickering image updates an interactive image is much better than `ui.image()`.
- video_image = ui.interactive_image().classes('w-full h-full')
- # A timer constantly updates the source of the image.
- # Because data from same paths are cached by the browser,
- # we must force an update by adding the current timestamp to the source.
- ui.timer(interval=0.1, callback=lambda: video_image.set_source(f'/video/frame?{time.time()}'))
- async def disconnect() -> None:
- """Disconnect all clients from current running server."""
- for client in nicegui.globals.clients.keys():
- await app.sio.disconnect(client)
- def handle_sigint(signum, frame) -> None:
- # `disconnect` is async, so it must be called from the event loop; we use `ui.timer` to do so.
- ui.timer(0.1, disconnect, once=True)
- # Delay the default handler to allow the disconnect to complete.
- ui.timer(1, lambda: signal.default_int_handler(signum, frame), once=True)
- async def cleanup() -> None:
- # This prevents ugly stack traces when auto-reloading on code change,
- # because otherwise disconnected clients try to reconnect to the newly started server.
- await disconnect()
- # Release the webcam hardware so it can be used by other applications again.
- video_capture.release()
- app.on_shutdown(cleanup)
- # We also need to disconnect clients when the app is stopped with Ctrl+C,
- # because otherwise they will keep requesting images which lead to unfinished subprocesses blocking the shutdown.
- signal.signal(signal.SIGINT, handle_sigint)
- ui.run()
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