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- import asyncio
- from typing import Any, Callable, Optional
- from typing_extensions import Self
- from ..awaitable_response import AwaitableResponse, NullResponse
- from ..element import Element
- from ..events import GenericEventArguments, SceneClickEventArguments, SceneClickHit, handle_event
- from .scene import Scene, SceneCamera
- class SceneView(Element,
- component='scene_view.js',
- libraries=['lib/tween/tween.umd.js'],
- exposed_libraries=['lib/three/three.module.js']):
- def __init__(self,
- scene: Scene,
- width: int = 400,
- height: int = 300,
- camera: Optional[SceneCamera] = None,
- on_click: Optional[Callable[..., Any]] = None,
- ) -> None:
- """Scene View
- Display an additional view of a 3D scene using `three.js <https://threejs.org/>`_.
- This component can only show a scene and not modify it.
- You can, however, independently move the camera.
- Current limitation: 2D and 3D text objects are not supported and will not be displayed in the scene view.
- :param scene: the scene which will be shown on the canvas
- :param width: width of the canvas
- :param height: height of the canvas
- :param camera: camera definition, either instance of ``ui.scene.perspective_camera`` (default) or ``ui.scene.orthographic_camera``
- :param on_click: callback to execute when a 3D object is clicked
- """
- super().__init__()
- self._props['width'] = width
- self._props['height'] = height
- self._props['scene_id'] = scene.id
- self.camera = camera or Scene.perspective_camera()
- self._props['camera_type'] = self.camera.type
- self._props['camera_params'] = self.camera.params
- self._click_handlers = [on_click] if on_click else []
- self.is_initialized = False
- self.on('init', self._handle_init)
- self.on('click3d', self._handle_click)
- def on_click(self, callback: Callable[..., Any]) -> Self:
- """Add a callback to be invoked when a 3D object is clicked."""
- self._click_handlers.append(callback)
- return self
- def _handle_init(self, e: GenericEventArguments) -> None:
- self.is_initialized = True
- with self.client.individual_target(e.args['socket_id']):
- self.move_camera(duration=0)
- async def initialized(self) -> None:
- """Wait until the scene is initialized."""
- event = asyncio.Event()
- self.on('init', event.set, [])
- await self.client.connected()
- await event.wait()
- def run_method(self, name: str, *args: Any, timeout: float = 1, check_interval: float = 0.01) -> AwaitableResponse:
- if not self.is_initialized:
- return NullResponse()
- return super().run_method(name, *args, timeout=timeout, check_interval=check_interval)
- def _handle_click(self, e: GenericEventArguments) -> None:
- arguments = SceneClickEventArguments(
- sender=self,
- client=self.client,
- click_type=e.args['click_type'],
- button=e.args['button'],
- alt=e.args['alt_key'],
- ctrl=e.args['ctrl_key'],
- meta=e.args['meta_key'],
- shift=e.args['shift_key'],
- hits=[SceneClickHit(
- object_id=hit['object_id'],
- object_name=hit['object_name'],
- x=hit['point']['x'],
- y=hit['point']['y'],
- z=hit['point']['z'],
- ) for hit in e.args['hits']],
- )
- for handler in self._click_handlers:
- handle_event(handler, arguments)
- def move_camera(self,
- x: Optional[float] = None,
- y: Optional[float] = None,
- z: Optional[float] = None,
- look_at_x: Optional[float] = None,
- look_at_y: Optional[float] = None,
- look_at_z: Optional[float] = None,
- up_x: Optional[float] = None,
- up_y: Optional[float] = None,
- up_z: Optional[float] = None,
- duration: float = 0.5) -> None:
- """Move the camera to a new position.
- :param x: camera x position
- :param y: camera y position
- :param z: camera z position
- :param look_at_x: camera look-at x position
- :param look_at_y: camera look-at y position
- :param look_at_z: camera look-at z position
- :param up_x: x component of the camera up vector
- :param up_y: y component of the camera up vector
- :param up_z: z component of the camera up vector
- :param duration: duration of the movement in seconds (default: `0.5`)
- """
- self.camera.x = self.camera.x if x is None else x
- self.camera.y = self.camera.y if y is None else y
- self.camera.z = self.camera.z if z is None else z
- self.camera.look_at_x = self.camera.look_at_x if look_at_x is None else look_at_x
- self.camera.look_at_y = self.camera.look_at_y if look_at_y is None else look_at_y
- self.camera.look_at_z = self.camera.look_at_z if look_at_z is None else look_at_z
- self.camera.up_x = self.camera.up_x if up_x is None else up_x
- self.camera.up_y = self.camera.up_y if up_y is None else up_y
- self.camera.up_z = self.camera.up_z if up_z is None else up_z
- self.run_method('move_camera',
- self.camera.x, self.camera.y, self.camera.z,
- self.camera.look_at_x, self.camera.look_at_y, self.camera.look_at_z,
- self.camera.up_x, self.camera.up_y, self.camera.up_z, duration)
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