```python exec import random import time import reflex as rx ``` # Computed Vars Computed vars have values derived from other properties on the backend. They are defined as methods in your State class with the `@rx.var` decorator. A computed var is recomputed whenever an event is processed against the state. Try typing in the input box and clicking out. ```python demo exec class UppercaseState(rx.State): text: str = "hello" @rx.var def upper_text(self) -> str: # This will be recomputed whenever `text` changes. return self.text.upper() def uppercase_example(): return rx.vstack( rx.heading(UppercaseState.upper_text), rx.chakra.input(on_blur=UppercaseState.set_text, placeholder="Type here..."), ) ``` Here, `upper_text` is a computed var that always holds the upper case version of `text`. We recommend always using type annotations for computed vars. ## Cached Vars A cached var, decorated as `@rx.cached_var` is a special type of computed var that is only recomputed when the other state vars it depends on change. This is useful for expensive computations, but in some cases it may not update when you expect it to. ```python demo exec class CachedVarState(rx.State): counter_a: int = 0 counter_b: int = 0 @rx.var def last_touch_time(self) -> str: # This is updated anytime the state is updated. return time.strftime("%H:%M:%S") def increment_a(self): self.counter_a += 1 @rx.cached_var def last_counter_a_update(self) -> str: # This is updated only when `counter_a` changes. return f"{self.counter_a} at {time.strftime('%H:%M:%S')}" def increment_b(self): self.counter_b += 1 @rx.cached_var def last_counter_b_update(self) -> str: # This is updated only when `counter_b` changes. return f"{self.counter_b} at {time.strftime('%H:%M:%S')}" def cached_var_example(): return rx.vstack( rx.text(f"State touched at: {CachedVarState.last_touch_time}"), rx.text(f"Counter A: {CachedVarState.last_counter_a_update}"), rx.text(f"Counter B: {CachedVarState.last_counter_b_update}"), rx.hstack( rx.button("Increment A", on_click=CachedVarState.increment_a), rx.button("Increment B", on_click=CachedVarState.increment_b), ), ) ``` In this example `last_touch_time` is a normal computed var, which updates any time the state is modified. `last_counter_a_update` is a computed var that only depends on `counter_a`, so it only gets recomputed when `counter_a` has changes. Similarly `last_counter_b_update` only depends on `counter_b`, and thus is updated only when `counter_b` changes.