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- """Container to stack elements with spacing."""
- from typing import Optional
- from reflex.components.chakra import ChakraComponent
- from reflex.vars import Var
- class Skeleton(ChakraComponent):
- """Skeleton is used to display the loading state of some components. You can use it as a standalone component. Or to wrap another component to take the same height and width."""
- tag = "Skeleton"
- # The color at the animation end
- end_color: Optional[Var[str]] = None
- # The fadeIn duration in seconds
- fade_duration: Optional[Var[float]] = None
- # If true, it'll render its children with a nice fade transition
- is_loaded: Optional[Var[bool]] = None
- # The animation speed in seconds
- speed: Optional[Var[float]] = None
- # The color at the animation start
- start_color: Optional[Var[str]] = None
- class SkeletonCircle(ChakraComponent):
- """SkeletonCircle is used to display the loading state of some components."""
- tag = "SkeletonCircle"
- # The color at the animation end
- end_color: Optional[Var[str]] = None
- # The fadeIn duration in seconds
- fade_duration: Optional[Var[float]] = None
- # If true, it'll render its children with a nice fade transition
- is_loaded: Optional[Var[bool]] = None
- # The animation speed in seconds
- speed: Optional[Var[float]] = None
- # The color at the animation start
- start_color: Optional[Var[str]] = None
- class SkeletonText(ChakraComponent):
- """SkeletonText is used to display the loading state of some components."""
- tag = "SkeletonText"
- # The color at the animation end
- end_color: Optional[Var[str]] = None
- # The fadeIn duration in seconds
- fade_duration: Optional[Var[float]] = None
- # If true, it'll render its children with a nice fade transition
- is_loaded: Optional[Var[bool]] = None
- # The animation speed in seconds
- speed: Optional[Var[float]] = None
- # The color at the animation start
- start_color: Optional[Var[str]] = None
- # Number is lines of text.
- no_of_lines: Optional[Var[int]] = None
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